I wonder if we can add a new role for next time. In other versions of this game, like Town of Salem or One Night Ultimate Werewolf, there is a role called the "Jester", and I think it would be an interesting twist to the current game.
The "Jester" is in his own team and his goal is to be voted off and executed. If he dies by the "Kraken" or the wrath of Evan, he loses. The incentive for players to NOT vote for the "Jester" in the other game is that if he gets voted off, he is allowed to kill 1 person that voted for him and contributed for his execution.
Post by Farrell Hastings on Sept 8, 2015 9:31:47 GMT -8
I have One NIght Ultimate Werewofl and its an awesome game. Its also a game that takes ten minutes so a "jester" or "tanner" in that game can win by dying because the game is over in ten minutes and you start another one. In Mildville, a Jester can't win by dying because then the game would be over.
I do like the idea of having more roles such as a seer who can ask if one person is a werewolf each night phase, or a sheriff who can protect one person per night phase.
Post by Jack Tappers on Sept 8, 2015 16:06:42 GMT -8
It's still not a great fit for Mildville's time scale, just not for that reason. When the Jester wins the game is over, but only for them. It would add some hardcore double-reverse psychology to the game, though. The jester would need some kind of from-the-grave power to stay in the game.
Actually, it could be pretty cool to have, say, a Wraith in the Werewolf slot, who only gets the power to kill once dead. It would be a cold force-of-nature position that kills according to a subjective sense of justice or interest or chaos in the game. Villains would want to avoid killing it, and innocents would have to convince it to help them. I haven't studied the balance of the game very much, but it seems like a cool idea.
Then what does he do? Just play along with every other dead person? Whats the point then?
I think this problem also applies to the "Kraken" when he or she is dead. Dead pirates and mutineers can still play and win by aiding their teams through jailer challenges, but for the kraken, they've already lost when they are executed.
The Jester will also have no incentive to play after they die, but they greatly affect in the voting behavior of everyone who plays. We can always modify the Jester to fit better into our game, or completely scrap it and add a different role. The reason why I suggested the Jester is because I thought it would not drastically change the game, but add more depth to it.
Stinky Pete's Wraith idea is interesting, but I don't see how the Wraith will lose or why they would want to hide their role. The Wrath can easily reveal themselves to everyone, and make an agreement with the "innocent" players to help each other win.
The Wraith seems to have too much power and may affect the balance too much to the "innocent" side. If we add conditions like they can only win if they are killed mostly by "mutineers" and only gain the killing ability if the Wraith was killed by the Kraken or mostly "pirates", then it might make them want to hide their role.
Post by Drunk "Emerald" "Evan" Nerds on Sept 9, 2015 18:12:19 GMT -8
I love the idea of a group of fools, who all need to be voted off to win. Not only would it add a fun dynamic, it would buffer against me accidentally giving one side or the other too much power, because people wouldn't have a "sure thing" to vote for any week a fool is still alive.