Post by Brad on Aug 17, 2011 16:57:57 GMT -8
Agreed. This is definitely top priority and needs correcting before next season. I'll poke the people that are snoozing and get them to be involved.
I'd love a long-term solution that deals with the following two problems:
1. Eliminating non-players means a high ratio of humans will be eliminated. In the past, some villains have stayed quiet, but most of the non-players have been human. So, in order to do Tulley's idea, I would need to set an initial ratio of humans-to-villains that can accurately handle the random number of mostly-humans who will drop out. It may be mathematically possible, but I get so scared.
Example: I make a group with 6 humans and 2 villians. Then I cut a random number of humans, I don't know if I'm going to end up with too many humans (6) or too few (3).
2. It is quite difficult to predict who will play from season to season. Sometimes people who were the most involved one season drop off the face of the Earth the next (Meagan). While most people follow the law that "if you play alot one year, you'll play alot every year." But it only takes one or two violations of that law to make things weird. Brad was a fierce competitor last time he played, and this time he has like 2 posts.
To be honest I wasn't too juiced to play at first because I wanted to be a non human this time around. I was a human during Mildville 1 and though it was fun and challenging I really thought it would be fun to be an Alien. I understand that's the way it goes though. It is random and if everyone just swapped sides it wouldn't be a real game.
As messed up as this is I got more into this game when I realized I was still alive and two of the witches were already dead. I didn't realize there were so many witches however and they have definitely been more elusive than I thought they would be but in terms of fun that is probably for the best. Now I feel like it's 2007 again and I'm anticipating each new post.
As for Mildville 2, after I learned everyone's identity in the first week because of a flaw in the game I was pretty disinterested.
I do think it's funny how in Mildville 1 and 2 I started playing seriously then quit whereas this time I didn't play at first but then started playing seriously.