Post by Drunk "Emerald" "Evan" Nerds on Aug 29, 2011 12:35:20 GMT -8
Thanks! I'm really glad people have fun, and I bet it will be even more fun next year. Here's what I want to do. It's riddled with errors because it's so new (it does take me about 10-12 months to fully develop each of these). But be sure to use this as a framework if you have any new game ideas:
- I buy a murder mystery.
- Each character learns more about themselves in each successive round(week). Like people who successfully complete a challenge get more character info as a reward. People who don't play don't get any more background.
- The murder isn't selected until the second round (after non=players have stopped getting new info) or the last round (which is tradition for these style of games). This doesn't quite add up (how does the plot "magically" adjust the murderer's identity if the character of the murderer is a non-participater?)
- It's us-against-the-murderer. Every week someone goes home and if its not the killer then the killer gets to murder someone.
- Dead people join a sub game that is aliens-vs-humans. Some people are wraiths and know everyone's identity, some people are zombies and know only their own identity. Again they are rewarded for successes by receiving more character info.
- Zombies want to help find the killer, but wraiths want to confuse things to help the murderer.
Post by Annie McClarabow on Aug 29, 2011 15:18:00 GMT -8
I like the subgame a lot... it keeps folks in the game that are killed early but are involved players. It sucks when you are an active participator and you get killed early (particularly by the werewolf/vamp/murderer).