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Post by Evan on Jun 17, 2014 8:54:51 GMT -8
What if, next game, I didn't tell you how many covert enemies there were? Thoughts on that? I'm worried it would really frustrate humans to not realize how close they are to victory/defeat, but I could be wrong.
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Super Sarah
Super Person
Dancer
Mildtropolis: safe from Coronavirus but the crowd will kill you!
Posts: 381
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Post by Super Sarah on Jun 17, 2014 9:06:32 GMT -8
That would be an awesome twist.. but you would have to make it harder for them to kill the humans to make it fair. You could also have that number secret for the first couple weeks and then reveal it later. What if we did another murder mystery and instead of two groups who merge it's one large group with a team of killers and there are clues to the number?
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Post by Stinky Valentino on Jun 17, 2014 9:24:51 GMT -8
I don't know, even if we're only given a broad upper bound and lower bound, there's plenty of meta-gaming we could do to approximate the number based on balance.
It might be interesting if there were a secret team that didn't know each other at first, but had to all discretely do a secret action in public to recognize each other, but avoid letting the regular folks notice the pattern.
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Farrell
Super Person
Bureau of Investigation Agent
Posts: 398
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Post by Farrell on Jun 17, 2014 11:01:33 GMT -8
The villagers already have so little information. Lets see how this game ends up and then we can make a more informed decision.
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Amer
Super Person
My super power is tremendous wealth.
Posts: 372
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Post by Amer on Jun 17, 2014 14:14:57 GMT -8
That's true. Humans are always disadvantaged. It would work well if we did another Mildville where everyone gets their own backstory and there's just one murderer that we have to find.
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Post by Stinky Valentino on Jun 17, 2014 15:17:01 GMT -8
Yeah, then it'll practically be like a murder mystery dinner, but with more player creativity.
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Post by True Ingéneurs on Jun 18, 2014 5:30:16 GMT -8
For a change of pace for me (only 3 seasons..) I'd be down for 1 murderer.. except it could be a very short season if we nab the bad guy right away.
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Annie McClarabow
Super Person
Owner of "All-Night Library"
Pay your library tab, errr I mean fines
Posts: 531
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Post by Annie McClarabow on Jun 18, 2014 7:32:05 GMT -8
Last time, the murderer (Paula) managed to drag it out pretty dang long. That was a fun one. I liked how we all had different clues and bits of information about each other.
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Post by Tulley Kennedy on Jun 18, 2014 8:54:10 GMT -8
I thought we did this once and we managed to figure it out just by %s that made sense for the game to work. A few games ago? Am I hallucinating this?
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Amer
Super Person
My super power is tremendous wealth.
Posts: 372
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Post by Amer on Jun 18, 2014 11:41:45 GMT -8
You didn't play that year, Tulley. You came in near the end as a "special investigator" to help us out. You looked at all the previous comments on the board and determined that Paula was acting out of the ordinary. I simultaneously told you that I had written a program that determined Paula was the murderer.
My program was based on a challenge quiz where everyone answered questions about who they thought was the murderer, along with other things, and the person with the most correct answers (Sarah) won immunity. We obviously weren't given the correct answers to the test, but I asked for everyone's response and I plugged them all into a program which checked every possible answer, and it eliminated all possibilities that did not result in Sarah winning. Paula was likely the murderer by a high margin. That was probably the most fun I had writing a program for Mildville.
Besides that, the game was great. Everyone had a character with a backstory. Throughout the season, we would get little clues about people that would incriminate them or tie them to other people. Motives and evidence would show up each week. It was a real murder mystery. I think it was easily the best incarnation of Mildville. Evan didn't like it because he had to do a lot of work writing stories and keeping everything organized.
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Post by Evan on Jun 18, 2014 11:57:25 GMT -8
^this is all true^ I'm also pretty critical of my own work, and i thought my murder mystery plots weren't good, but most of the players seemed to have enjoyed how things evolved so I'll see if i can sketch out another one for next time.
It was also pretty hard giving little clues that didnt lead you straight to the murderer. Its similar in difficulty to making a team-based mildville challenge that both sides dont get 100% on.... But i had to make a clue every single week for every single player. I was really lucky it took everyone the perfect amount of time to figure out that alien fingernail clue.
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Post by Paula Romanetti on Jun 18, 2014 14:35:38 GMT -8
Amer, you truly are the Wiki-Czar of all things Mildville! While I have many highlights of previous games tangled up in my beleaguered brain, I certainly don't have the historic recall that you do.....or perhaps it is a special program you have devised that cross references all players, situations and our skill at deception? I guess the doorman sees and hears all.....and writes a program to suss out the things he may have missed!
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Post by Stinky Valentino on Jun 19, 2014 3:24:53 GMT -8
^this is all true^ I'm also pretty critical of my own work, and i thought my murder mystery plots weren't good, but most of the players seemed to have enjoyed how things evolved so I'll see if i can sketch out another one for next time. It was also pretty hard giving little clues that didnt lead you straight to the murderer. Its similar in difficulty to making a team-based mildville challenge that both sides dont get 100% on.... But i had to make a clue every single week for every single player. I was really lucky it took everyone the perfect amount of time to figure out that alien fingernail clue. Yeah, there's a good damn reason it takes a group of full-time writers 2 years to make one season of Sherlock
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Post by True Ingéneurs on Jun 19, 2014 5:46:44 GMT -8
It was also pretty hard giving little clues that didnt lead you straight to the murderer. How do you not do this? Amazing. So what is an example of a clue? What do the clues relate to? Profiles? Gazettes? Is there a story line continuation every so often? Or should I just be surprised?
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Post by Evan on Jun 19, 2014 6:15:38 GMT -8
Just standard murder mystery clues, wherr everyone gets their own new information.
Maybe i should just buy a murder mystery game and mod it to fit the Mildville style.
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Post by Evan on Jun 19, 2014 6:19:31 GMT -8
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Annie McClarabow
Super Person
Owner of "All-Night Library"
Pay your library tab, errr I mean fines
Posts: 531
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Post by Annie McClarabow on Jun 19, 2014 6:40:23 GMT -8
The Barton Memorial Hospital! Ha!
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Farrell
Super Person
Bureau of Investigation Agent
Posts: 398
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Post by Farrell on Jun 19, 2014 11:34:03 GMT -8
heh nobody voted for paula in that poll. I really like that mildville. The only criticism i have is the following and hopefully you will take it as constructive. If you were not the murderer, there was no reason to not disclose your entire backstory up front. I can think of two possible solutions one which requires alot of work and one that requires a little more work for evan. The first, is create a auto-lose fact that if it becomes known you lose the game or maybe you just lose the right to vote for 2 weeks. Like for me, it could have been that I was actually broke. This would require alot more work from evan as he would essentially have like 12 mysterious instead of one. The second is how i think they do it in actual murder mystery games. You get a little more information in your backstory every week. It makes alot less sense in reality, like how would i not know something about myself, but it also gives people information on a weekly basis to share with people.
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Amer
Super Person
My super power is tremendous wealth.
Posts: 372
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Post by Amer on Jun 19, 2014 12:04:30 GMT -8
Here are the results of the quiz that I used: Sarah won the challenge, so it wasn't possible for anyone to have gotten more questions correct than she did, but she didn't get all the questions right, so we didn't know which answers were correct. It was a matter of plugging in as many potential answer combinations as I could that would result in Sarah winning the challenge. The majority of solutions came back with Paula as the murderer. I have no idea what the results of this program would have been if no one had suspected Paula. I also like how there's a pretty persistent belief in Mildville that I'm the baddie, even though last season is the only time where that's been true.
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