Post by Evan on Apr 13, 2020 6:40:54 GMT -8
There are a lot of new rules, this season. That can seem really confusing, but it's by design: The whole game is supposed to be a giant puzzle that gets untangled piece by piece. To help you along in those early weeks, here are some simple guidelines:
Day Cycle: Think of this as you would the average day in any other Mildville: People poke each other trying to figure out who has a guilty response, then dogpile on them. The only differences are: Voting is done publically in the voting thread, and to be eliminated a person must get more than 1/2 the votes. Week 1, that's 10 votes.
Night Cycle: There is no public game discussion during the night cycle. Send me a message about how you want to use your superpower, and check out the Immunity Challenge puzzle for some side fun.
Dying: Once you die, you can say one goodbye post in the voting thread within 24 hours after getting the boot, but after that you are barred from participating in game-related discussion forever. Dying, especially early on, sucks. I was especially concerned because, for most of us, this game will be a rare point of social interaction. So, I put my head together with some people who design similar games as this one, and we've come up with a HUGE surprise for each person who dies that will hopefully keep you engrossed with the game until the end.
Dead people may still participate in non-game-related discussion.
A few niche rules:
- You can edit your post up to five minutes after posting it. This is for decorum: In the past, I've seen people type stuff like, "HOW CAN YOU BELIEVE THAT YOU IDIOT! YOUR FATHER WAS A BUFFALO AND YOUR MOM WAS A BABOON, WHICH MAKES YOU THE ULTIMATE BUFFOON!" Then two minutes later it's been changed to, "I respectfully disagree." Don't use this edit privilege to attempt to trick or trap anyone into revealing key information. Remember, I can see what the original post was before the edit in my security logs.
- Best practice is to not post the flavorful email I've sent you revealing your power and alliance, as proof of who you are. That's not for any ethical reason, so I'm not going to punish anyone who does it. It's just that I've found, in researching games like these over the past 5 years, that this shifts the gameplay from "logical deduction and social maneuvering," to, "sitting around debating whether the post looks like my writing style," which is way less fun.
Day Cycle: Think of this as you would the average day in any other Mildville: People poke each other trying to figure out who has a guilty response, then dogpile on them. The only differences are: Voting is done publically in the voting thread, and to be eliminated a person must get more than 1/2 the votes. Week 1, that's 10 votes.
Night Cycle: There is no public game discussion during the night cycle. Send me a message about how you want to use your superpower, and check out the Immunity Challenge puzzle for some side fun.
Dying: Once you die, you can say one goodbye post in the voting thread within 24 hours after getting the boot, but after that you are barred from participating in game-related discussion forever. Dying, especially early on, sucks. I was especially concerned because, for most of us, this game will be a rare point of social interaction. So, I put my head together with some people who design similar games as this one, and we've come up with a HUGE surprise for each person who dies that will hopefully keep you engrossed with the game until the end.
Dead people may still participate in non-game-related discussion.
A few niche rules:
- You can edit your post up to five minutes after posting it. This is for decorum: In the past, I've seen people type stuff like, "HOW CAN YOU BELIEVE THAT YOU IDIOT! YOUR FATHER WAS A BUFFALO AND YOUR MOM WAS A BABOON, WHICH MAKES YOU THE ULTIMATE BUFFOON!" Then two minutes later it's been changed to, "I respectfully disagree." Don't use this edit privilege to attempt to trick or trap anyone into revealing key information. Remember, I can see what the original post was before the edit in my security logs.
- Best practice is to not post the flavorful email I've sent you revealing your power and alliance, as proof of who you are. That's not for any ethical reason, so I'm not going to punish anyone who does it. It's just that I've found, in researching games like these over the past 5 years, that this shifts the gameplay from "logical deduction and social maneuvering," to, "sitting around debating whether the post looks like my writing style," which is way less fun.