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Post by Evan on Jun 25, 2013 6:37:02 GMT -8
Share anything, although I'm particularly looking for ways to make humans more powerful. Either by giving them a power/advantage, or by giving the aliens/werewolr a drawback
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Post by Ron Wednesday on Jun 26, 2013 9:48:39 GMT -8
I think the most interesting situations were forced action. Like the alien chat. Anything where people are forced, as rules of the game, to take an action that might be out of character. They are forced to explain or at least it gives more evidence. So, if each week, a "traitor" folk was forced to publicly accuse someone or not post at all or respond to an anon "traitor" post.
The other part I liked was all the alliances and hidden info. It would be interesting to give info which would force alliances. Like you could let two people know, and only those two, that neither is the alien. Or let two people know they both correctly identified a human in the last vote. Assuming that's somewhat hidden emails, people might post known alliances or fake ones, and in general breed distrust. This work better for more then 2 larger groups, like if there are 2 aliens in the last game.
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Farrell
Super Person
Bureau of Investigation Agent
Posts: 398
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Post by Farrell on Jul 1, 2013 10:49:04 GMT -8
There is a great card game called Resistance that is werewolf like. There is an variant which is Camelot called Avalon. Here are some of the varients' powers which are interesting. Theses are usually grouped in pairs such as Merlin/Assassin, Percival/Morgana
-Merlin (good) Gets to know who the evil people are -Assassin (evil) at end of game gets to guess who merlin is and if right evil wins even if they lost. -Percival (good) gets to find out who Merlin is to help protect his identity [makes good side a lot better] -Mordred (evil) does not reveal himself to Merlin [makes evil side better] -Oberon (evil) does not reveal himself to the other evil players, nor does he know who the other bad guys are [makes good side better because evil side does not have perfect information] -Morgana (evil) When Percival opens his eyes to see who Merlin is, both Morgana and Merlin reveal themselves as Merlin so Percival does not know who Merlin is for sure [makes evil side better]
In addition to these roles there is an optional "Lady of the Lake" tile that lets a player look at someones character card, then pass the Lady of the Lake to that player (happens at the end of the 2nd, 3rd, and 4th rounds). Also, there are 2 promos which are awesome, especially Lancelot which flips 2 players allegiances.
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