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Post by Tulley Kennedy on Nov 4, 2013 12:17:10 GMT -8
What ever happened to the rule we toyed with where non-players summarily suicided after like 3 weeks? If we lose because Chris was a spy the whole time and just didn't play that would be pretty lame.
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Amer
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Post by Amer on Nov 4, 2013 12:47:24 GMT -8
I'm more concerned with the players gaming the immunity challenges by not participating. You're free to vote for inactives any time you like, but eliminating the immunity challenges removes half of the fun of Mildville.
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Post by True Ingéneurs on Nov 4, 2013 14:09:43 GMT -8
I hope you are being sincere Amer/not biased.
But yes, I agree. I love Mildville mostly for the challenges.
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Super Sarah
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Post by Super Sarah on Nov 4, 2013 14:10:24 GMT -8
Yeah I agree, inactives should have been eliminated a long time ago. We should do an "immunity for your life" challenge to stay in the game.
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Post by Tulley Kennedy on Nov 4, 2013 14:21:03 GMT -8
I'm more concerned with the players gaming the immunity challenges by not participating. You're free to vote for inactives any time you like, but eliminating the immunity challenges removes half of the fun of Mildville. The way this game is structured, we are playing incorrectly if we DON'T game the immunity challenges. Don't hate the player.
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Amer
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Post by Amer on Nov 4, 2013 16:07:15 GMT -8
I'm more concerned with the players gaming the immunity challenges by not participating. You're free to vote for inactives any time you like, but eliminating the immunity challenges removes half of the fun of Mildville. The way this game is structured, we are playing incorrectly if we DON'T game the immunity challenges. Don't hate the player. Actually … I agree with that. But it still stucks.
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Post by True Ingéneurs on Nov 4, 2013 16:12:58 GMT -8
tull can you rephrase what you said, sorry I just want to make sure I'm getting you fully.
I'm assuming you are saying, the way the game is structured, we are playing wrong if we DO play the challenges and not protect known dips.
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Amer
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Post by Amer on Nov 4, 2013 17:27:34 GMT -8
He's saying that the rules of the game make it necessary for diplomats to let the known diplomat win the challenge uncontested. And he's right. Diplomats can't be expected to sacrifice a winning strategy in order to make the game more fun. Evan needs to alter the rules to encourage participation.
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Annie McClarabow
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Post by Annie McClarabow on Nov 4, 2013 17:46:54 GMT -8
He's saying that the rules of the game make it necessary for diplomats to let the known diplomat win the challenge uncontested. And he's right. Diplomats can't be expected to sacrifice a winning strategy in order to make the game more fun. Evan needs to alter the rules to encourage participation. ... Didn't you create the rules this season?
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Amer
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Post by Amer on Nov 4, 2013 17:52:50 GMT -8
Uh … it's a work in progress.
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Post by True Ingéneurs on Nov 4, 2013 18:17:04 GMT -8
what's another incentive to win a challenge? <3 how about 2nd n 3rd place get to put their "votes" together to poly an inactive? It takes say.. 5 votes to get them poly'd so it could take more than one week to build up a vote to poly the least active person..
it would pan out, eventually one week there would be 2 people poly'd.. the normal poly plus inactive poly.
just brainstorming
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Amer
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Post by Amer on Nov 4, 2013 18:43:22 GMT -8
Your brainstorming is decidedly pro-diplomat. Also, your plan doesn't encourage anyone to defeat Tulley in the challenge. Diplomats would just orchestrate the top 3 winners.
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Post by True Ingéneurs on Nov 5, 2013 6:17:13 GMT -8
agreed, I guess my idea was better than nothing.. hmmm
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Post by Stinky Pete on Nov 5, 2013 8:05:11 GMT -8
How about if revealed Diplomats can't win the normal immunity challenge, but can get immunity if everyone can solve a separate, more difficult group challenge?
I'm sure the extra challenges would be tough to come up with, but if doable I think that'd be a pretty good fix.
Or dead people could compete with revealed Diplomats. Or spies could get secret powers to corrupt the extra challenge somehow
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Post by Evan on Nov 5, 2013 10:53:06 GMT -8
What if we went back to the classic system of eliminating the polygraph vote winner, no matter what? I've been meaning to do something to up the rate at which the game progresses, anyway.
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Annie McClarabow
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Post by Annie McClarabow on Nov 5, 2013 11:22:23 GMT -8
What if we went back to the classic system of eliminating the polygraph vote winner, no matter what? I've been meaning to do something to up the rate at which the game progresses, anyway. So in addition to the spies offing someone, the diplomats would too? I think that would definitely liven things up.
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Super Sarah
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Post by Super Sarah on Nov 5, 2013 12:17:12 GMT -8
What if we went back to the classic system of eliminating the polygraph vote winner, no matter what? I've been meaning to do something to up the rate at which the game progresses, anyway. Ummm... could we do that next week? ;D Because I intentionally did not enter the immunity challenge to protect Tulley, and everyone wants to vote for me this week so it wouldn't be fair. I think if you did something where everyone had to participate or they died, we could weed some people out.
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Post by Tulley Kennedy on Nov 5, 2013 14:34:53 GMT -8
I like the non-killing poly, although it does slow things down a touch. But it allows us to target people who we are suspicious of and active, that way we dont risk killing an active dip. I like it better where if you don't play you just die. That way we don't have to worry about a spy simply nothing his way to victory.
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Annie McClarabow
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Owner of "All-Night Library"
Pay your library tab, errr I mean fines
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Post by Annie McClarabow on Nov 5, 2013 15:15:15 GMT -8
The game, is slower than imagined, I think, because of the early demise of the assassin.
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Post by Evan on Nov 5, 2013 17:28:19 GMT -8
What if we went back to the classic system of eliminating the polygraph vote winner, no matter what? I've been meaning to do something to up the rate at which the game progresses, anyway. Ummm... could we do that next week? ;D Because I intentionally did not enter the immunity challenge to protect Tulley, and everyone wants to vote for me this week so it wouldn't be fair. I think if you did something where everyone had to participate or they died, we could weed some people out. Don't worry. I am always averse to changing the rules mid-game. If I had to update the rules, it would be at the beginning of thr week with a Gazette write-up.
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